Fothsid


I'm a software developer interested in reverse engineering and romhacking. I'm somewhat known for knowing too much about RE:Outbreak's technical innards.

My opinions do not reflect those of my employer.

E-mail BlueSky Twitter Discord
fothsid at gmail.com @fothsid.eu @fothsid @fothsid

NOTE: I will probably decline friend requests on Discord from people I do not know.


Personal projects


Resident Evil Outbreak: File #2 sourceless port

STATUS: Work in Progress (slow)

Attempting to completely reimplement the entire game in C++ via reverse engineering the original game's code in Ghidra while adding additional quality of life improvements like support for higher resolutions, scalable UI, and higher framerates. Code is written in a way that it would require the potential player only to copy a couple of files from a copy of the game that they own.

I also try sometimes to write about the internals of the game, mostly descriptions of used file formats and whatnot, which can be used as a reference when modding the game.

What's done?

What needs to be done?

Screenshots


Megami Ibunroku: Persona (PS1) English translation

STATUS: Kind of on hiatus? No progress has been made in a while.

Script is being translated by Tom. A lot of work done making sure the game displays English text nicely, and much more has to be done in the future.

Screenshots


Shin Megami Tensei (PS1) English translation

STATUS: Complete

Download Patch

Completely translated Japanese script by Tom. I worked on the ROM Hacking: added support for a variable width font, rewrote parts of the game's code to correctly work with ASCII text instead of the game's original 2-byte encoding, fixed menus to fit the final English text, etc...

Screenshots

Last updated on 2026-05-29.